Project Name Screenshot

Role

Lead Developer/Programmer, Designer

Engine/Tools

Unity and Blender

Duration

6 months

Team Size

Only me - Solo project for university

Project Overview

This game was the final project for the course Game Design. Throughout the course I was taught how to concept a game, and then implement it by myself Some of the systems and tools I ended up implementing into my game were:

You'll be able to learn how I developed these systems in much more detail in the next section!

Key Systems

Enemy AI Manager

A manager to controll the various enemy AI's in an optimized way

Inverse-Kinematic based animation tool in unity

This tool lets me easily make re-usable gun animations based on 6 curve graphs on a scriptable object script

Weapon System

A system that lets me quickly create new weapons without having to touch any code, using scriptable objects to hold the data for a weapon

Wave-based Game Manager

Implemented a Game Manager that will make the game's enemies harder as the player progresses through the waves