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Hi, I'm Duarte

As a game developer, I've worked in different areas such as UI, Gameplay, Technical Animation and Game Design. My current strengths are in Gameplay programming and Procedural Generation.

I love building robust, scalable systems that bring dynamic game worlds to life!

Resume

Projects

Zombie Meltdown
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4

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Unity

Vroom Vroom jam

Programmer

A game made for ISEL Game Studios' Vroom Vroom Jam. I learned to implement basic vehicle logic in a game. The Game Jam duration was 1 week

Zombie Meltdown
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1

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Unity

Zombie Meltdown

Programmer

This was a solo project for the game design course I took. I had to go through the entire process of developing a game: from the earliest stages of concept to implementation. It was required that I did a concept document, a Game Design Document and Playability Tests. click me :]!

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5

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Unity

Nature Strikes Back

Game Programmer and Game Designer

This was a project for ISEL Game Studios where I helped design the gun's drop system and changed the project to the new Unity import system so that it could be played in handheld devices click me :]!

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1

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Java + Processing

Space Game

Programmer

This was a project for university where I've implemented systems like Physics Simulation, Cellular Automota for map generation, Particle Systems, and much more. For a detailed explanation of the systems implemented you can click me :]!

Education

Software Engineering and Multimedia — ISEL

Undergraduate · 3rd year

This is a very hands-on course, where I've already worked on many areas of software engineering and paradigms like Web Development, AI, Object-Oriented-Programming, Blender, Unity, Arduinos, and much more!